Roblox api terrain. The terrain object is a feature of roblox that integrates voxel based terrain alongside parts and was introduced in 2011. The id of the place. It is currently based on a 444 grid of cells where each cell has a number between 0 and 1 representing how much the geometry should occupy the cell and the material of the cell. Terrain now receives normal mapping and water reflects and refracts and is now transparent.
At varying values of the noise the material of the ground and altitude will be different. After 5 seconds it will paste the terrain back. Additionally the region3 must be aligned to the terrain materials grid ie. The components of the region3s minimum and maximum.
When calling this method the resolution parameter must be exactly 4. 3d array of voxel occupancies number between 0 and 1. The id of the asset. Can be later pasted into the terrain using pasteregion.
Originally it used a preset of meshes to render its terrain. Replacematerial replaces terrain of a certain enummaterial within a datatyperegion3 with another material. Terrain lets you create dynamically morphable environments with little to no lag. Int optionalthe page to retrieve.
I used five layers of perlin noise mathnoise which is a function in roblox studio. If you want to go more in depth with this id recommend reading the roblox developer wikis procedural generator. Essentially it is a find and replace operation on terrain materials. Create a deep copy of a roblox instance and descendants where archivable true.
Robloxs visual feature set is now more complete at this level. In may 2015 smooth terrain was introduced which later replaced the old style of terrain in 2017. Items from 7 are increased even further.